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Role:
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Mid-Level Game Designer
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Responsibilities:
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In charge of multiple redesigns for the previous game challenges across the game​
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Create and take ownership of props and challenges, ensuring any changes are made with the correct intentions from code, art, and design​​
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Concept and pitch every aspect of design for Yooka Replaylee as feedback to improve and create empathy focused designs to improve the Player experience
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Evaluate and provide design feedback for all challenges and boss fights.
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I proposed a structured redesign framework for boss encounters in the Glacier world—Introduce, Reinforce, and Test—which prompted a rework of the Glacier Boss. The revised boss battle now incorporates the mechanics and structure I developed.
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Design large combat encounters in multiple levels whilst creating a mini boss encounter prop easy for other developers to use
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Took ownership of one of the 5 worlds (Jungle) along side the challenges, art, enemy placements, prop placements and landscape changes.
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Concept, Level design, create props, and new content for the new challenges across the game.
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Bug fixing
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Here is a review based on the demo that features the new tutorial and the new Jungle world that I heavily worked on.
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